Creating a Better Future for New Zealand
Pounamu 2012 was set in 2022, in an imaginary future New Zealand. It was a world of more demands and fewer resources. It explored the proposition that unless we build the skills to move to high value work, as a country, we won’t be able to pay for everything we’d like and we'll have to make some hard choices: keeping rural roads open or funding drugs for Alzheimers; education for the fortunate few, or mining the seabed to pay for education for all; working at the cutting edge of your field OR living in New Zealand.
In June 2012, hundreds of people from all over New Zealand came together in an on-line game in the future world of Pounamu to find thousands of answers to the question:
How do we treasure and build on what we already have - land, people, knowledge and connections—with new tools, new capacities, new connections and new ways of thinking to generate prosperity for all?
The players ranged from 12 year old school students to senior scientists, playing in diverse locations, from rural settlements, to small towns to our biggest urban centres. Together they posted 4,688 micro-forecasts in twitter posts. They built on each others’ cards to explore ideas and take them further.
The data from the game is available here in two formats:
June 2012 - Run in conjunction with Transit of Venus Forum in New Zealand
- Registered Players = 336
- Cards Played = 4,688
For More Information
For more information on IFTF's Foresight Engine collaborative forecasting game platform, please contact Sean Ness at email@example.com or 650-233-9517.
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